Defensive Harmony¶
Level 4 priest spell — School of Enchantment/Charm**
Cast by: Cleric, Paladin
| Stat | Value |
|---|---|
| Range | 0 |
| Casting Time | 1 |
| Duration | 6 rounds |
| Saving Throw | None |
| Area of Effect | 10-foot radius |
Description¶
Defensive Harmony grants affected creatures a defensive bonus by bestowing an enchanted coordination of their attacks and defenses. This allows a group of creatures to act as a single unit for a single battle or encounter. The effect is always centered on the caster but affects all those within a 10-foot radius. The affected can move outside of this after the spell is cast and still enjoy the benefits of the harmony. While the spell is in effect, each affected creature gains a +2 bonus to his Armor Class. This lasts for 10 rounds or until successfully dispelled.
United we stand, divided we fall.
—Elminster
Source: bgee/original_manuals/baldurs_gate_1_ee_mastering_melee_and_magic.pdf — "Priest Spells—Level 4" → "Defensive Harmony".