False Dawn¶
Level 6 priest spell — School of Evocation**
Cast by: Cleric, Druid, Paladin
| Stat | Value |
|---|---|
| Range | 0 |
| Casting Time | 9 |
| Duration | 5 rounds |
| Saving Throw | None |
| Area of Effect | 30-ft. radius |
| Sphere | Sun |
Description¶
False Dawn calls into existence a bright reddish light, as if a sunrise were occurring, within the area of effect. All undead creatures within the area suffer 6d6 points of fire damage and are blinded on the round after the false dawn appears. There is no Saving Throw.
Source: iwdee/original_manuals/IWDEE - Mastering Melee & Magic.pdf — "Priest Spells—Level 6" → "False Dawn".