Assassin (Thief Kit)¶
The Assassin is trained in discreet and efficient murder. They rely on anonymity and surprise to perform their task.
Advantages¶
- +1 to-hit and damage rolls.
- Backstab multiplier reaches ×7 instead of capping at ×5:
- Level 17–20: ×6
- Level 21–30: ×7
- If 3E Sneak Attack is enabled, may sneak attack instead of backstab:
- Level 1–2: +1d6
- Level 3–5: +2d6
- Level 6–8: +3d6
- Improves by +1d6 every 3 levels, up to +11d6 at level 30.
- If 3E Sneak Attack is enabled, crippling strikes on successful sneak attacks (1-turn duration):
- Level 3–5: –1 to target's hit and damage rolls
- Level 6–8: –2
- Level 9–11: –3
- Improves by –1 every 3 levels, up to –10 at level 30.
- May use Poison Weapon, +1 use every 4 levels.
- Poison Weapon: Each hit within 5 rounds injects poison — 2 damage per second (total 12); on failed save vs. Poison, an additional 1 damage per round for 4 rounds.
Disadvantages¶
- 15 skill points per level in thieving skills (vs. the Thief's 25).
When to pick it¶
- A ×7 backstab is the highest damage multiplier in the game — late-game one-shots become possible.
- The Assassin's per-level skill point loss matters most at low levels; by level 10+ they have more than enough points.
Source: iwdee/original_manuals/IWDEE - Mastering Melee & Magic.pdf — "Assassin (Thief Kit)".