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Invisibility

Level 2 wizard spell — School of Illusion/Phantasm**

Cast by: Mage, Sorcerer, Bard

Stat Value
Range Touch
Casting Time 2
Duration Special
Saving Throw None
Area of Effect 1 creature

Description

This spell causes the creature touched to vanish from sight and be undetectable by normal vision or even infravision. Of course, the invisible creature is not magically silenced, and certain other conditions can render the creature detectable. Even allies cannot see the invisible creature or his gear, unless these allies can normally see invisible things or employ magic to do so. Items dropped or put down by the invisible creature become visible; items picked up disappear if tucked into the clothing or pouches worn by the creature. The spell remains in effect until it is magically broken or dispelled, until the wizard or recipient cancels it, until the recipient attacks any creature, or until 24 hours have passed. Thus the invisible being can walk around and cast defensive spells, but if he attacks he immediately becomes visible, although the invisibility enables him to attack first.

   A most useful spell when cast on a scout exploring unknown areas… Although
   not all creatures are fooled by the enchantment.
   —Elminster

Source: bgee/original_manuals/baldurs_gate_1_ee_mastering_melee_and_magic.pdf — "Wizard Spells—Level 2" → "Invisibility".