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Sorcerer

Sorcerers are practitioners of magic born with the innate ability to cast spells. It is thought that the blood of some powerful creature flows through their veins — perhaps they are spawn of the gods themselves, or even dragons walking in humanoid form. Regardless, the Sorcerer's magic is intuitive rather than logical.

They know fewer spells than Mages and acquire spells more slowly, but they can cast them more often and have no need to select and prepare spells ahead of time. Sorcerers cannot specialize in magic the way Mages do.

Class features

  • May not wear any armor.
  • Weapons: dagger, quarterstaff, dart, sling.
  • May only become Proficient (one slot) in any weapon class.
  • May not place any slots in any fighting style.
  • May cast arcane spells without a spellbook — Sorcerers learn a small number of spells per level which they can cast daily without memorization.
  • Hit Die: d4.

Kits

  • Dragon Disciple — draconic Sorcerer with Breath Weapon, scaling AC and Fire Resistance (Hit Die d6, casts one fewer spell per level per day)

Source: iwdee/original_manuals/IWDEE - Mastering Melee & Magic.pdf — "Sorcerer".