Ghost Armor¶
Level 3 wizard spell — School of Conjuration**
Cast by: Mage, Sorcerer, Bard
| Stat | Value |
|---|---|
| Range | Touch |
| Casting Time | 1 |
| Duration | 10 turns |
| Saving Throw | None |
| Area of Effect | 1 creature |
Description¶
By means of this spell, the wizard creates a magical field of force that serves as if it were plate armor (AC 2). It is cumulative with Dexterity effects and, in the case of Fighter/Mages, with the shield bonus. The Ghost Armor spell does not hinder movement and adds no weight or encumbrance, nor does it prevent spellcasting. It lasts until dispelled or until the duration expires.
Source: bgee/original_manuals/baldurs_gate_1_ee_mastering_melee_and_magic.pdf — "Wizard Spells—Level 3" → "Ghost Armor".