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Ghost Armor

Level 3 wizard spell — School of Conjuration**

Cast by: Mage, Sorcerer, Bard

Stat Value
Range Touch
Casting Time 1
Duration 10 turns
Saving Throw None
Area of Effect 1 creature

Description

By means of this spell, the wizard creates a magical field of force that serves as if it were plate armor (AC 2). It is cumulative with Dexterity effects and, in the case of Fighter/Mages, with the shield bonus. The Ghost Armor spell does not hinder movement and adds no weight or encumbrance, nor does it prevent spellcasting. It lasts until dispelled or until the duration expires.


Source: bgee/original_manuals/baldurs_gate_1_ee_mastering_melee_and_magic.pdf — "Wizard Spells—Level 3" → "Ghost Armor".