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Druid

The Druid serves the cause of nature and neutrality; the wilderness is their community. They use special powers to protect it and preserve balance in the world.

Class features

  • May only wear non-metallic armor.
  • May only equip bucklers and non-metallic shields.
  • May only use scimitar, dagger, club, spear, quarterstaff, dart, sling.
  • May only become Proficient (one slot) in any weapon class.
  • May only become Proficient (one slot) in any fighting style.
  • May cast druidic spells.
  • 5th level: may shapeshift into a winter wolf once per day.
  • 7th level: may shapeshift into a boring beetle once per day.
  • 9th level: becomes immune to poison. May shapeshift into a polar bear once per day.
  • 11th level: may shapeshift into a fire elemental once per day.
  • 13th level: may shapeshift into an earth elemental once per day.
  • 15th level: gains Timeless Body — immune to fatigue. May shapeshift into a water elemental once per day.
  • Alignment: restricted to true neutral.
  • Hit Die: d8.
  • Prime Requisites for Dual-Classing: Wisdom, Charisma.

Kits

  • Totemic Druid — summons a spirit animal, no shapeshift
  • Shapeshifter — locked into werewolf form, no armor
  • Avenger — extra shapeshift forms (sword spider, baby wyvern, lesser fire salamander) and six arcane spells

Multi-class options (non-humans)

  • Fighter/Druid

See Multi- and Dual-Classing.


Source: iwdee/original_manuals/IWDEE - Mastering Melee & Magic.pdf — "Druid".