Druid¶
The Druid serves the cause of nature and neutrality; the wilderness is their community. They use special powers to protect it and preserve balance in the world.
Class features¶
- May only wear non-metallic armor.
- May only equip bucklers and non-metallic shields.
- May only use scimitar, dagger, club, spear, quarterstaff, dart, sling.
- May only become Proficient (one slot) in any weapon class.
- May only become Proficient (one slot) in any fighting style.
- May cast druidic spells.
- 5th level: may shapeshift into a winter wolf once per day.
- 7th level: may shapeshift into a boring beetle once per day.
- 9th level: becomes immune to poison. May shapeshift into a polar bear once per day.
- 11th level: may shapeshift into a fire elemental once per day.
- 13th level: may shapeshift into an earth elemental once per day.
- 15th level: gains Timeless Body — immune to fatigue. May shapeshift into a water elemental once per day.
- Alignment: restricted to true neutral.
- Hit Die: d8.
- Prime Requisites for Dual-Classing: Wisdom, Charisma.
Kits¶
- Totemic Druid — summons a spirit animal, no shapeshift
- Shapeshifter — locked into werewolf form, no armor
- Avenger — extra shapeshift forms (sword spider, baby wyvern, lesser fire salamander) and six arcane spells
Multi-class options (non-humans)¶
- Fighter/Druid
Source: iwdee/original_manuals/IWDEE - Mastering Melee & Magic.pdf — "Druid".