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Cause Critical Wounds

Level 5 priest spell — School of Necromancy**

Cast by: Cleric

Stat Value
Range Touch
Casting Time 8
Duration Instant
Saving Throw None
Area of Effect 1 creature

Description

This spell is the reverse of Cure Critical Wounds. Instead of healing a creature, it inflicts 27 points of damage with no saving throw. The priest must successfully touch the target with his next attack; if he misses, the spell is wasted. The priest only has 2 rounds to do this before the spell fizzles.


Source: bgee/original_manuals/baldurs_gate_1_ee_mastering_melee_and_magic.pdf — "Priest Spells—Level 5" → "Cause Critical Wounds".