Cause Critical Wounds¶
Level 5 priest spell — School of Necromancy**
Cast by: Cleric
| Stat | Value |
|---|---|
| Range | Touch |
| Casting Time | 8 |
| Duration | Instant |
| Saving Throw | None |
| Area of Effect | 1 creature |
Description¶
This spell is the reverse of Cure Critical Wounds. Instead of healing a creature, it inflicts 27 points of damage with no saving throw. The priest must successfully touch the target with his next attack; if he misses, the spell is wasted. The priest only has 2 rounds to do this before the spell fizzles.
Source: bgee/original_manuals/baldurs_gate_1_ee_mastering_melee_and_magic.pdf — "Priest Spells—Level 5" → "Cause Critical Wounds".