Armor Class¶
Armor Class (AC) is the protective rating of a type of armor. Armor doesn't absorb damage — it prevents it by reducing the chance an attack lands in the first place. A fighter in full plate may be a slow-moving target, but penetrating the armor to cause any damage is no small task.
The scale¶
AC is measured on an inverted scale: lower numbers are better.
- 10 = no armor (worst).
- 0 = the reference value used by THAC0 (the "To Hit Armor Class 0" number).
- Negative numbers = better armor; the most powerful magical armors can take a character below –10.
What modifies AC¶
- Armor and shields are the base contributors.
- High Dexterity grants a bonus to AC (see Combat Modifiers).
- Magical items — a
+1shield improves AC by one beyond a normal shield (so AC 5 becomes AC 4, etc.). - Spells and abilities — many spells temporarily improve AC.
Stacking limits
You may not equip multiple magic items that provide the same kind of bonus — for example, two Rings of Protection, or a Ring of Protection alongside +1 Leather Armor. Only one applies.
Source: bgee/original_manuals/baldurs_gate_1_ee_mastering_melee_and_magic.pdf — "Armor Class", "Magical Items".