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Enchanter (Mage Kit)

A wizard who specializes in manipulating the minds of sentient beings.

Advantages

  • May memorize one additional spell per level per day.
  • Full access to charm and domination spells (Sleep, Charm Person, Domination, Confusion, etc.).

Disadvantages

  • Opposed School: Invocation/Evocation — may not learn Magic Missile, Fireball, Lightning Bolt, Cone of Cold, Chain Lightning, Skull Trap, etc.

When to pick it

  • Losing direct damage spells leaves the Enchanter dependent on disabling enemies and letting the party do the killing.
  • Strong for thematic charm-master playstyles; weak for raw firepower.

Source: bg2ee/original_manuals/baldurs_gate_2_ee_mastering_melee_and_magic.pdf — "Specialist Mages" → "Enchanter".