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Web

Level 2 wizard spell — School of Evocation**

Cast by: Mage, Sorcerer, Bard

Stat Value
Range 5 yards/level
Casting Time 2
Duration 5 rounds
Saving Throw Special
Area of Effect Special

Description

A Web spell creates a many-layered mass of strong, sticky strands similar to spider webs but far larger and tougher. Creatures caught within webs, or simply touching them, become stuck among the gluey fibers. Anyone in the area when the spell is cast must roll a saving throw vs. spell with a –2 penalty. If the saving throw is successful, two things might have occurred. If the creature has room to escape the area, then it is assumed to have jumped free. If there is no room to escape, then the webs are only half-strength. Half-strength webs allow for a person to make his way out of the web, but he may not make any physical attacks until he has done so.


Source: bgee/original_manuals/baldurs_gate_1_ee_mastering_melee_and_magic.pdf — "Wizard Spells—Level 2" → "Web".