Charm Person or Mammal¶
Level 2 priest spell — School of Enchantment/Charm**
Cast by: Cleric, Druid, Paladin, Ranger
| Stat | Value |
|---|---|
| Range | Visual range of the caster |
| Casting Time | 5 |
| Duration | 1 turn |
| Saving Throw | Neg. |
| Area of Effect | 1 person or mammal |
| Sphere | Animal |
Description¶
This spell affects any single person or mammal it is cast upon. The term "person" includes any bipedal human, demihuman, or humanoid of man- size or smaller, such as dwarves, elves, gnolls, gnomes, goblins, half-elves, halflings, half-orcs, hobgoblins, humans, lizard men, orcs, troglodytes, and others. Thus, a 10th-level Fighter could be charmed, but an ogre could not.
A successful Save vs. Spell negates the effect. If the save is failed, the victim regards the caster as a trusted friend and ally to be heeded and protected. The caster can give them orders, and the charmed individual will carry them out without question.
If the caster harms, or attempts to harm, the charmed person by some overt action, or if Dispel Magic is successfully cast upon the charmed person, the Charm Person spell is broken. If two or more charm effects simultaneously affect a creature, the most recent one takes precedence. Note that the subject has full memory of the events that took place while she was charmed. No charmed creatures may leave the area or attack non-hostile targets.
Source: iwdee/original_manuals/IWDEE - Mastering Melee & Magic.pdf — "Priest Spells—Level 2" → "Charm Person or Mammal".