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Mordenkainen’s Force Missiles

Level 4 wizard spell — School of Invocation**

Cast by: Mage, Sorcerer, Bard

Stat Value
Range Visual range of the caster
Casting Time 4
Duration Instant
Saving Throw Special
Area of Effect 5-ft. radius

Description

This spell creates a brilliant globe of magical energy that streaks forth from the caster’s hand to unerringly strike its target, much like a Magic Missile spell. The wizard creates one missile at 7th level and an additional missile at every third level after 7th—in other words, two missiles at 10th level, three at 13th, four at 16th, and so on, to a maximum of seven missiles at 25th level. Each missile inflicts 2d4 points of damage to the target and then bursts in a 5-ft. radius concussive blast that inflicts 1 point of damage per level of the caster—for example, a 12th-level wizard could conjure two force missiles, each of which strikes for 2d4+12 points of magic damage. Creatures taking damage can attempt a Save vs. Spell to negate the concussion damage, but the impact of the missile itself allows no Saving Throw. The 1st-level wizard spell Shield will absorb the force missiles harmlessly, including the concussion damage.


Source: iwdee/original_manuals/IWDEE - Mastering Melee & Magic.pdf — "Wizard Spells—Level 4" → "Mordenkainen’s Force Missiles".