Web¶
Level 2 wizard spell — School of Evocation**
Cast by: Mage, Sorcerer, Bard
| Stat | Value |
|---|---|
| Range | 40 ft. |
| Casting Time | 2 |
| Duration | 2 turns/level |
| Saving Throw | Neg. |
| Area of Effect | 30-ft. radius |
Description¶
A Web spell creates a many-layered mass of strong, sticky strands similar to spider webs but far larger and tougher. The Web spell covers a maximum area of about 30 ft. in radius (roughly the same size as a Fireball). Creatures caught within webs, or simply touching them, become stuck among the gluey fibers. Anyone in the area when the spell is cast must roll a Saving Throw vs. Spell with a -2 penalty. If the Saving Throw is successful, then the creature is free to move out of the area. A failed Saving Throw means the creature is stuck in the webs unable to move. Each round that a creature remains in the web, it must make a Saving Throw or be unable to move.
Source: bg2ee/original_manuals/baldurs_gate_2_ee_mastering_melee_and_magic.pdf — "Wizard Spells—Level 2" → "Web".