Spell Trap¶
Level 9 wizard spell — School of Abjuration**
Cast by: Mage, Sorcerer, Bard
| Stat | Value |
|---|---|
| Range | 0 |
| Casting Time | 9 |
| Duration | 18 rounds |
| Saving Throw | None |
| Area of Effect | The caster |
Description¶
This powerful spell creates a barrier of magical protection around the spellcaster. Every spell that hits the barrier is absorbed by the power of the spell trap -- making the caster recall a previously cast spell. For example, a wizard shielded with spell trap then hit by a Flame Arrow (3rd level spell) gets three spell levels back -- they will regain one spell, up to 3rd level in power.
The spell trap protects against 30 levels of protection (i.e., ten flame arrows or five fingers of death). The spell trap can absorb any level of spell, from one to nine.
Spellstrike (Abjuration, Alteration) Range: Visual sight of caster Duration: Instant Casting Time: 5 Area of Effect: Target Creature Saving Throw: None When this spell is cast at a target creature, it will dispel all of the magical protections that surround that creature. This includes: Iron Skins, Magic Resistance, Shield of the Archons, Minor Spell Turning, Minor Globe Of Invulnerability, Spell Immunity, Globe Of Invulnerability, Minor Spell Deflection, Spell Turning, Spell Shield, Spell Deflection, Spell Invulnerability, and Spell Trap. The target's Magic Resistance, if any, does not affect this spell.
Source: bg2ee/original_manuals/baldurs_gate_2_ee_mastering_melee_and_magic.pdf — "Wizard Spells—Level 9" → "Spell Trap".