Kuldahar Pass¶
The mountain pass linking Easthaven to the Kuldahar Valley. The Survival Guide describes it as the most difficult part of the journey: the pass is usable only by foot traffic or caravans with pack animals.
Hazards¶
- Snow is the chief danger — travellers can become trapped in deep drifts.
- Wild creatures — bears and beetles are known to make their homes in the walls of the pass.
- Raiders or marauders are rare in the pass itself.
Don't stray far from the main road, and never go alone — though you shouldn't have to worry about raiders, there's plenty of wild creatures such as bears and even some beetles that are known to make their homes in the walls of the Pass. — Hrothgar
Outlying farmsteads¶
A few hospitable households dot the pass. They are friendly folk willing to host a traveller for the night — extend them every courtesy and be fair with the coin:
- Joaquin's Mill — run by Joaquin, his daughter, and his son Jermsy.
- The Watchtower — the great watchtower that overlooks the pass.
- Ghoson's Farmhouse — a farmhouse along the pass route.
Travel advice
Rest in Easthaven first, then begin hiking the pass in the early morning — it is less than a day's journey to the great oak of Kuldahar, and the light of the sun will speed your journey. Nighttime does little except place you in danger.
Source: iwdee/original_manuals/IWDEE - Survival Guide to the North.pdf — "Kuldahar Pass".