Sorcerer¶
Sorcerers are practitioners of magic born with the innate ability to cast spells. It is thought that the blood of some powerful creature flows through their veins — perhaps they are the spawn of the gods themselves, or even dragons walking in human form. The Sorcerer's magic is intuitive rather than logical.
Class features¶
- May not wear any armor.
- May only use the following weapons: dagger, quarterstaff, dart, sling.
- May only become Proficient with weapons.
- May cast arcane spells.
- Hit Die: d4.
Spellcasting differences from Mages¶
- No spellbook. Sorcerers do not scribe spells into a spellbook as Mages do.
- Sorcerers learn a small number of spells at each level, which they can cast daily without memorization.
- Sorcerers know fewer spells than Mages and acquire spells more slowly, but they can cast spells more often and have no need to select and prepare spells ahead of time.
- Sorcerers cannot specialize in magic the way Mages do — no school specialization is available.
Why pick it¶
- Flexible at the moment of casting — never "wrong-build" your spell selection for the fight ahead.
- Excellent volume of casts at high level.
- The tradeoff is a much smaller spell repertoire — pick your spells known carefully.
Multi-class options¶
The Sorcerer does not have multi-class combinations.
Spell list¶
See every spell castable by this class: Sorcerer spell list.
Source: bgee/original_manuals/baldurs_gate_1_ee_mastering_melee_and_magic.pdf — "Sorcerer".