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Sorcerer

Sorcerer class emblem Sorcerers are practitioners of magic born with the innate ability to cast spells. It is thought that the blood of some powerful creature flows through their veins — perhaps they are the spawn of the gods themselves, or even dragons walking in human form. The Sorcerer's magic is intuitive rather than logical.

Class features

  • May not wear any armor.
  • May only use the following weapons: dagger, quarterstaff, dart, sling.
  • May only become Proficient with weapons.
  • May cast arcane spells.
  • Hit Die: d4.

Spellcasting differences from Mages

  • No spellbook. Sorcerers do not scribe spells into a spellbook as Mages do.
  • Sorcerers learn a small number of spells at each level, which they can cast daily without memorization.
  • Sorcerers know fewer spells than Mages and acquire spells more slowly, but they can cast spells more often and have no need to select and prepare spells ahead of time.
  • Sorcerers cannot specialize in magic the way Mages do — no school specialization is available.

Why pick it

  • Flexible at the moment of casting — never "wrong-build" your spell selection for the fight ahead.
  • Excellent volume of casts at high level.
  • The tradeoff is a much smaller spell repertoire — pick your spells known carefully.

Multi-class options

The Sorcerer does not have multi-class combinations.

Spell list

See every spell castable by this class: Sorcerer spell list.


Source: bgee/original_manuals/baldurs_gate_1_ee_mastering_melee_and_magic.pdf — "Sorcerer".