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Paladin

A Paladin is a warrior bold and pure, the exemplar of everything good and true. Like the Fighter, the Paladin is a person of action and combat — but the Paladin lives for the ideals of righteousness, justice, honesty, piety, and chivalry, striving to be a living example of those virtues so that others may learn from them.

Class features

  • May wear helmets.
  • May wear any armor and use any weapon.
  • May not exceed Specialization (two slots) in any weapon class.
  • May achieve Specialization (two slots) in any fighting style and allocate three slots in Two-Weapon Style.
  • Lay on Hands — heal a target 2 hp per Paladin level, once per day.
  • Detect Evil — cast once per day per level (3 uses at 1st level).
  • Protection from Evil — cast once per day per level (one use at 1st level).
  • Turn Undead as a Cleric two levels lower, starting at level 3.
  • May cast priest spells starting at level 9.
  • +2 bonus to all saving throws.
  • Alignment restricted to Lawful Good.
  • Hit Die: d10.

Not all paladins are sugar and spice! I have heard rumors about terrible brutes who pour as much of their devotion into doing evil as the finest knights of Helm put toward righteous deeds.

— Volo

For once, Volo is correct. These champions of darkness are called Blackguards, and are not to be trifled with.

— Elminster

Kits

Spell list

See every spell castable by this class: Paladin spell list.


Source: bg2ee/original_manuals/baldurs_gate_2_ee_mastering_melee_and_magic.pdf — "Paladin".