Blunt Weapons¶
Non-bladed, non-piercing weapons. Clerics are restricted to these and a few others (see Cleric).
Club¶
The simplest weapon — used since people first picked up tools. Most clubs are stout, hardwood sticks narrow at the grip and wider at the end. Anyone can find a piece of wood and swing it, hence the club's widespread use.
| Hands | Damage | Type | Speed | Strength Req. |
|---|---|---|---|---|
| One | 1d6 | Crushing | 4 | 5 |
Mace¶
A wooden shaft with a stone or iron head — a direct descendant of the club. Some are flanged, others have pyramidal knobs.
| Hands | Damage | Type | Speed | Strength Req. |
|---|---|---|---|---|
| One | 1d6+1 | Crushing | 7 | 10 |
Quarterstaff¶
A length of wood ranging 6 to 9 feet long. High-quality staves are made of stout oak and shod with metal at both ends. Wielded with both hands.
| Hands | Damage | Type | Speed | Strength Req. |
|---|---|---|---|---|
| Two | 1d6 | Crushing | 4 | 5 |
War Hammer¶
A wooden or metal shaft capped with a metal head — usually a block, cylinder, or wedge with a flat or slightly rounded face. The heft of the head makes the hammer ideal for swinging and crushing armors of all types.
| Hands | Damage | Type | Speed | Strength Req. |
|---|---|---|---|---|
| One | 1d4+1 | Crushing | 4 | 9 |
Source: iwdee/original_manuals/IWDEE - Mastering Melee & Magic.pdf — "Weapons", "Appendix 8: Melee Weapons".