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Blunt Weapons

Non-bladed, non-piercing weapons. Clerics are restricted to these and a few others (see Cleric).

Club

The simplest weapon — used since people first picked up tools. Most clubs are stout, hardwood sticks narrow at the grip and wider at the end. Anyone can find a piece of wood and swing it, hence the club's widespread use.

Hands Damage Type Speed Strength Req.
One 1d6 Crushing 4 5

Mace

A wooden shaft with a stone or iron head — a direct descendant of the club. Some are flanged, others have pyramidal knobs.

Hands Damage Type Speed Strength Req.
One 1d6+1 Crushing 7 10

Quarterstaff

A length of wood ranging 6 to 9 feet long. High-quality staves are made of stout oak and shod with metal at both ends. Wielded with both hands.

Hands Damage Type Speed Strength Req.
Two 1d6 Crushing 4 5

War Hammer

A wooden or metal shaft capped with a metal head — usually a block, cylinder, or wedge with a flat or slightly rounded face. The heft of the head makes the hammer ideal for swinging and crushing armors of all types.

Hands Damage Type Speed Strength Req.
One 1d4+1 Crushing 4 9

Source: iwdee/original_manuals/IWDEE - Mastering Melee & Magic.pdf — "Weapons", "Appendix 8: Melee Weapons".