Missile Weapons¶
Ranged weapons other than bows. Ranged weapons may not be dual-wielded even if they require only one hand to wield.
Light Crossbow¶
A bow mounted crosswise on a wooden or metal stock, firing bolts (also called quarrels).
| Ammo | Damage Bonus | THAC0 | Rate of Fire | Speed | Strength Req. |
|---|---|---|---|---|---|
| Bolt (1d8) | — | +2 | 1 | 5 | 8 |
Heavy Crossbow¶
A heavier-pull crossbow with higher damage bonus.
| Ammo | Damage Bonus | THAC0 | Rate of Fire | Speed | Strength Req. |
|---|---|---|---|---|---|
| Bolt (1d8) | +2 | +2 | 1 | 10 | 12 |
Sling¶
A leather or fabric strap with a pouch for holding a missile. Held by both ends, swung around the wielder's head, then launched by releasing one strap. Halflings get +1 THAC0 with slings (see Halfling).
| Ammo | Damage Bonus | THAC0 | Rate of Fire | Speed | Strength Req. |
|---|---|---|---|---|---|
| Bullet (1d4+1) | — | — | 1 | 6 | 3 |
Dart¶
A small missile weapon that is thrown rather than fired. One-handed.
| Ammo | Damage Bonus | THAC0 | Rate of Fire | Speed | Strength Req. |
|---|---|---|---|---|---|
| (1d3 thrown) | — | — | 3 | 2 | — |
Throwing Dagger¶
A dagger balanced for throwing. Characters proficient with daggers are also proficient with throwing daggers. One-handed.
| Ammo | Damage Bonus | THAC0 | Rate of Fire | Speed | Strength Req. |
|---|---|---|---|---|---|
| (1d4 thrown) | — | — | 2 | 2 | 3 |
Throwing Axe¶
See Axes → Throwing Axe.
Source: iwdee/original_manuals/IWDEE - Mastering Melee & Magic.pdf — "Weapons" → "Crossbow", "Dart", "Sling", "Throwing Dagger", "Throwing Axe"; "Appendix 8: Ranged Weapons".