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Missile Weapons

Ranged weapons other than bows. Ranged weapons may not be dual-wielded even if they require only one hand to wield.

Light Crossbow

A bow mounted crosswise on a wooden or metal stock, firing bolts (also called quarrels).

Ammo Damage Bonus THAC0 Rate of Fire Speed Strength Req.
Bolt (1d8) +2 1 5 8

Heavy Crossbow

A heavier-pull crossbow with higher damage bonus.

Ammo Damage Bonus THAC0 Rate of Fire Speed Strength Req.
Bolt (1d8) +2 +2 1 10 12

Sling

A leather or fabric strap with a pouch for holding a missile. Held by both ends, swung around the wielder's head, then launched by releasing one strap. Halflings get +1 THAC0 with slings (see Halfling).

Ammo Damage Bonus THAC0 Rate of Fire Speed Strength Req.
Bullet (1d4+1) 1 6 3

Dart

A small missile weapon that is thrown rather than fired. One-handed.

Ammo Damage Bonus THAC0 Rate of Fire Speed Strength Req.
(1d3 thrown) 3 2

Throwing Dagger

A dagger balanced for throwing. Characters proficient with daggers are also proficient with throwing daggers. One-handed.

Ammo Damage Bonus THAC0 Rate of Fire Speed Strength Req.
(1d4 thrown) 2 2 3

Throwing Axe

See Axes → Throwing Axe.


Source: iwdee/original_manuals/IWDEE - Mastering Melee & Magic.pdf — "Weapons" → "Crossbow", "Dart", "Sling", "Throwing Dagger", "Throwing Axe"; "Appendix 8: Ranged Weapons".