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Halfling

Halflings are short, generally plump people resembling small humans. Their faces are round and broad, and often quite florid. Their hair is typically curly, and the tops of their feet are covered with coarse hair. Overall, they prefer the comforts of home to dangerous adventuring.

There are three halfling sub-races: hairfoot, tallfellow, and stout.

Traits

  • +1 Dexterity, –1 Strength, –1 Wisdom.
  • +2 bonus to Saving Throws vs. Paralysis/Poison/Death, Rod/Staff/Wand, and Spell — with additional bonuses based on Constitution.
  • +1 THAC0 bonus with slings.
  • Thieving bonuses: +20% Pick Pockets, +15% Open Locks, +10% Find Traps, +20% Move Silently, +20% Hide in Shadows.

Strengths

  • The highest combined thieving bonuses of any race.
  • Excellent saves across the board.
  • Built-in sling expertise pairs with Dexterity for ranged attacks.

Weaknesses

  • Strength and Wisdom penalties limit melee damage and priest spell access.
  • No innate infravision.

Source: iwdee/original_manuals/IWDEE - Mastering Melee & Magic.pdf — "Halfling".