Wild Mage (Mage Kit)¶
Wild Mages specialize in the study of wild magic — extremely unpredictable energies that can produce miraculous results or catastrophic backfires.
Mechanics¶
- Every time a Wild Mage casts a spell there is a 5% chance the spell explodes in a wild surge.
- A wild surge produces an entirely random magical effect. A percentile roll determines the result; higher rolls are usually better than lower rolls.
- A Wild Mage's effective casting level also varies whenever he casts a spell — anywhere between five levels lower and five levels higher than his true level.
The manual contains a table of potential wild-surge effects (good and bad).
Unique spells¶
Three spells are available only to the Wild Mage:
- Chaos Shield
- Improved Chaos Shield
- Nahal's Reckless Dweomer — gambles a wild surge to produce any spell effect at random.
Except for Nahal's Reckless Dweomer, each is included in the Wild Mage's spellbook for free.
When to pick it¶
- A high-variance, high-reward Mage — capable of casting spells far above their normal level.
- The 5% backfire rate is rare enough to live with, but the catastrophic outcomes (death, polymorph, summon enemy) are real risks.
"The Wild Mages I have met exhibit a startling disregard for common sense, and are often meddling with powers far beyond their own control." — Volo
Source: bgee/original_manuals/baldurs_gate_1_ee_mastering_melee_and_magic.pdf — "Wild Mage (Mage Kit)".