Classes¶
Eleven playable classes are available in Icewind Dale: Enhanced Edition, grouped by general occupation.
Warriors¶
- Fighter — Hit Die d10, Grand Mastery in any weapon
- Ranger — Hit Die d10, druid spells from level 6, Two-Weapon Style specialist, Charm Animal & Tracking
- Paladin — Hit Die d10, priest spells from level 6, Turn Undead, Lay on Hands, Smite Evil
- Barbarian — Hit Die d12, faster movement, Rage, physical resistances at higher levels
Priests¶
- Cleric — Hit Die d8, Turn Undead, full priest spell list
- Druid — Hit Die d8, druidic spells, shapeshift (winter wolf → polar bear → elementals)
- Monk — Hit Die d8, unarmed combat specialist, ki abilities (Stunning Blow, Quivering Palm), no spells
Rogues¶
- Bard — Hit Die d6, Bard Song repertoire, arcane spellcasting, Pick Pockets
- Thief — Hit Die d6, full thieving skill set, Backstab, Set Snare, Evasion
Wizards¶
- Mage — Hit Die d4, arcane spells from a spellbook; can specialize in a school of magic (see Magic)
- Sorcerer — Hit Die d4, arcane spells without a spellbook; casts spells more often than a Mage
Kits¶
Most classes have kits — specialized variants of the parent class. See the Kits index for the full list per class.
Multi-class and dual-class¶
See Multi- and Dual-Classing for the rules and the full multi-class combo list.