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Classes

Eleven playable classes are available in Icewind Dale: Enhanced Edition, grouped by general occupation.

Warriors

  • Fighter — Hit Die d10, Grand Mastery in any weapon
  • Ranger — Hit Die d10, druid spells from level 6, Two-Weapon Style specialist, Charm Animal & Tracking
  • Paladin — Hit Die d10, priest spells from level 6, Turn Undead, Lay on Hands, Smite Evil
  • Barbarian — Hit Die d12, faster movement, Rage, physical resistances at higher levels

Priests

  • Cleric — Hit Die d8, Turn Undead, full priest spell list
  • Druid — Hit Die d8, druidic spells, shapeshift (winter wolf → polar bear → elementals)
  • Monk — Hit Die d8, unarmed combat specialist, ki abilities (Stunning Blow, Quivering Palm), no spells

Rogues

  • Bard — Hit Die d6, Bard Song repertoire, arcane spellcasting, Pick Pockets
  • Thief — Hit Die d6, full thieving skill set, Backstab, Set Snare, Evasion

Wizards

  • Mage — Hit Die d4, arcane spells from a spellbook; can specialize in a school of magic (see Magic)
  • Sorcerer — Hit Die d4, arcane spells without a spellbook; casts spells more often than a Mage

Kits

Most classes have kits — specialized variants of the parent class. See the Kits index for the full list per class.

Multi-class and dual-class

See Multi- and Dual-Classing for the rules and the full multi-class combo list.