Skull Trap¶
Level 3 wizard spell — School of Necromancy**
Cast by: Mage, Sorcerer, Bard
| Stat | Value |
|---|---|
| Range | Visual range of the caster |
| Casting Time | 3 |
| Duration | Special |
| Saving Throw | 1/2 |
| Area of Effect | Special |
Description¶
Upon casting this spell, a skull is thrown by the caster at the target area. The skull floats in the area until a creature comes within 5 ft. of it. When this happens, the skull is triggered and explodes, damaging everyone within an 18- ft. radius. The damage inflicted is equal to 1d6 Hit Points per level of the caster. When casting this spell, it is wise to set it far away from the party lest they set it off accidentally. Resting or leaving the area the skull trap is in will make it disappear harmlessly.
Source: iwdee/original_manuals/IWDEE - Mastering Melee & Magic.pdf — "Wizard Spells—Level 3" → "Skull Trap".