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Find Traps

Level 2 priest spell — School of Divination**

Cast by: Cleric, Paladin

Stat Value
Range Sight of caster
Casting Time 5
Duration 3 turns
Saving Throw None
Area of Effect 10-foot path

Description

When a priest casts a Find Traps spell, all traps—concealed normally or magically, of magical or mechanical nature—become apparent to him, much as if he or she were a thief. A trap is any device or magical ward that meets three criteria: it can inflict a sudden or unexpected result, the spellcaster would view the result as undesirable or harmful, and the creator specifically intended the harmful or undesirable result as such. Thus, traps include alarms, glyphs, and similar spells or devices.


Source: bgee/original_manuals/baldurs_gate_1_ee_mastering_melee_and_magic.pdf — "Priest Spells—Level 2" → "Find Traps".