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Magic Missile

Level 1 wizard spell — School of Evocation**

Cast by: Mage, Sorcerer, Bard

Stat Value
Range Visual range of the caster
Casting Time 1
Duration Instant
Saving Throw None
Area of Effect 1 creature

Description

Use of the Magic Missile spell, one of the most popular 1st-level spells, creates up to five missiles of magical energy that dart forth from the wizard's fingertip and unerringly strike their target, which must be a creature of some sort. Each missile inflicts 1d4+1 points of damage. For every 2 extra levels of experience, the wizard gains an additional missile—they have 2 at 3rd level, 3 at 5th level, 4 at 7th level, up to a total of 5 at 9th level.

Nahal's Reckless Dweomer (Evocation) [Wild Mage Only] Range: Special Duration: Special Casting Time: 5 Area of Effect: Special Saving Throw: Special This spell is the Wild Mage's ultimate last-resort spell. When cast, the Mage releases a sudden flood of wild magical energy in the hope of seizing and shaping that energy into a desired spell effect. The attempt usually fails, but something almost always occurs in the process.

To use Nahal's Reckless Dweomer simply cast it, then choose from your list of known spells. A burst of magical energy is released, which the Wild Mage will try to manipulate into the desired form. The actual effect of the spell is determined randomly by a dice roll on the Wild Surge Table (see the manual for more details).

Because the release of energy is planned by the Mage, their level is added to the dice roll. If the result indicates success, the Mage has shaped the magical energy into the desired effect. More often than not, the effect is completely unexpected. The result might be beneficial to the Mage, or it might be completely disastrous: This is the risk the Mage takes in casting Nahal's Reckless Dweomer.

Such heedless tossing about of magic will give my chosen profession of mage a much undeserved bad name! —Volo

There are plenty of mages whose bad name is most richly deserved. —Elminster


Source: bg2ee/original_manuals/baldurs_gate_2_ee_mastering_melee_and_magic.pdf — "Wizard Spells—Level 1" → "Magic Missile".