Thief¶
To accomplish his or her goals — be they for good or ill — the Thief is a skilled pilferer. Cunning, nimbleness, and stealth are their hallmarks. Whether they turn their talent against innocent passers-by and wealthy merchants or against oppressors and monsters is a choice for the Thief to make.
Class features¶
- May not wear armor heavier than studded leather.
- May not equip shields larger than bucklers.
- May only use the following weapons: long sword, short sword, katana, scimitar, dagger, club, quarterstaff, crossbow, shortbow, dart, sling.
- May only become Proficient (one slot) in any weapon class.
- May only become Proficient (one slot) in any fighting style.
- May distribute 25 points per level (40 at level 1) in thieving abilities: Open Locks, Pick Pockets, Find Traps, Move Silently, Hide in Shadows, Detect Illusion, Set Traps.
- May use Set Snare ability once per day every 5 levels (starts at 1st level with one use).
- May Backstab for increased damage.
- Alignment restricted to any except Lawful Good.
- Hit Die: d6.
- Prime Requisites for Dual-Classing: Dexterity.
Backstab progression¶
| Thief level | Multiplier |
|---|---|
| 1–4 | ×2 |
| 5–8 | ×3 |
| 9–12 | ×4 |
| 13+ | ×5 |
Set Snare progression¶
The Thief's Set Snare grows more powerful with level:
- 1st: 2d8+5 missile damage.
- 11th: adds 2d6 poison damage per round for 3 rounds.
- 16th: 3d8+5 missile + 4d8+2 fire damage.
- 21st: 3d8+5 missile + 20 poison damage (no save); slays target on failed save vs. Death at +4.
Kits¶
- Assassin — +1 to-hit/damage, Poison Weapon, 15 skill points/level
- Bounty Hunter — Set Special Snare, +15% Set Traps
- Shadowdancer — Hide in Plain Sight, Shadowstep, lower Backstab
- Swashbuckler — scaling AC and to-hit, may Specialize in melee, no Backstab
Multi-class options (non-humans)¶
- Fighter/Thief
- Mage/Thief
- Cleric/Thief
- Fighter/Mage/Thief
Source: bg2ee/original_manuals/baldurs_gate_2_ee_mastering_melee_and_magic.pdf — "Thief".