Spirit Armor¶
Level 4 wizard spell — School of Necromancy**
Cast by: Mage, Sorcerer, Bard
| Stat | Value |
|---|---|
| Range | Touch |
| Casting Time | 3 |
| Duration | 2 hours |
| Saving Throw | None |
| Area of Effect | 1 creature |
Description¶
This spell is very similar to the 3rd level spell Ghost Armor in that it creates a corporeal barrier around the target's body for the duration of the spell. This spell taps the target's life force in order to create the barrier. The armor itself is weightless, and does not hinder movement or spellcasting at all.
The spirit armor does not work cumulatively with any other armor, however dexterity bonuses still apply as do magic rings and a shield. While in effect the AC (armor class) of the recipient will be 1, as if they were wearing full plate. Also, due to the magical nature of the spell, they receive a +3 bonus to save vs. magical attacks.
There is a danger however, as when the spell runs out the external portion of the spirit is temporarily lost, inflicting 2d4 points of damage upon the target, unless the creature makes a Saving Throw vs. spell.
Source: bg2ee/original_manuals/baldurs_gate_2_ee_mastering_melee_and_magic.pdf — "Wizard Spells—Level 4" → "Spirit Armor".