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Wizard Eye

Level 4 wizard spell — School of Alteration**

Cast by: Mage, Sorcerer, Bard

Stat Value
Range 0
Casting Time 1 round
Duration 1 round/level
Saving Throw None
Area of Effect Special

Description

When this spell is employed, the wizard creates an invisible sensory organ that sends them visual information. The wizard eye can see with normal vision up to 60 feet away in brightly lit areas. The wizard eye can travel in any direction as long as the spell lasts. It has substance and a

form that can be detected (by a Detect Invisibility spell, for instance). Solid barriers prevent the passage of a wizard eye. The powers of the eye cannot be enhanced by other spells or items. The caster is subject to any gaze attack met by the eye. A successful dispel cast on the wizard or eye ends the spell.


Source: bg2ee/original_manuals/baldurs_gate_2_ee_mastering_melee_and_magic.pdf — "Wizard Spells—Level 4" → "Wizard Eye".