Skip to content

False Dawn

Level 6 priest spell — School of Evocation**

Cast by: Cleric

Stat Value
Range 0
Casting Time 9
Duration 5 rounds
Saving Throw None
Area of Effect 30-ft. radius

Description

False Dawn calls into existence a bright reddish light, as if a sunrise were occurring, within the area of effect. All undead creatures within a False Dawn suffer 6d6 points of damage. There is no Saving Throw. Affected undead also act confused on the round after the False Dawn appears.


Source: bg2ee/original_manuals/baldurs_gate_2_ee_mastering_melee_and_magic.pdf — "Priest Spells—Level 6" → "False Dawn".