False Dawn¶
Level 6 priest spell — School of Evocation**
Cast by: Cleric
| Stat | Value |
|---|---|
| Range | 0 |
| Casting Time | 9 |
| Duration | 5 rounds |
| Saving Throw | None |
| Area of Effect | 30-ft. radius |
Description¶
False Dawn calls into existence a bright reddish light, as if a sunrise were occurring, within the area of effect. All undead creatures within a False Dawn suffer 6d6 points of damage. There is no Saving Throw. Affected undead also act confused on the round after the False Dawn appears.
Source: bg2ee/original_manuals/baldurs_gate_2_ee_mastering_melee_and_magic.pdf — "Priest Spells—Level 6" → "False Dawn".