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The Northern Calendar

The Forgotten Realms calendar is important for understanding the dates in your save games. The game uses a 24-hour clock with AM/PM conventions for time.

The year

A year in the North consists of 360 days: 12 months of exactly 30 days each. Three ten-day weeks are in each month. Days are referenced relative to the month (e.g. "Eleint 21").

Year reckoning

Years are numbered using Dalereckoning (DR) — taken from the year humans were first permitted by the Elven Court to settle in the more open regions of the forests.

When does Icewind Dale take place?

The game takes place in Eleint, 1281 DR — the Year of the Cold Soul.

For Forgotten Realms readers: this is sixteen years prior to Drizzt Do'Urden's arrival on the surface, as documented in R. A. Salvatore's Icewind Dale Trilogy. Your characters are literally making history.

The months

Forgotten Realms name Roughly Colloquial description
Hammer January Deepwinter
Alturiak February The Claw of Winter / The Claws of the Cold
Ches March Of the Sunsets
Tarsakh April Of the Storms
Mirtul May The Melting
Kythorn June The Time of Flowers
Flamerule July Summertide
Eleasias August Highsun
Eleint September The Fading
Marpenoth October Leafall
Uktar November The Rotting
Nightal December The Drawing Down

Game units

The Survival Guide includes the following important note on how AD&D time scales map to real time in Icewind Dale:

Unit AD&D time Real time
Round 60 seconds 6 seconds
Turn 10 rounds (10 minutes) 60 seconds
Game day 24 hours 2 hours
Rest period 8 hours 40 minutes of running game time

The compression is roughly tenfold across the board — when a spell in the Mastering Melee & Magic manual says "lasts 1 turn," it lasts 60 real-time seconds (10 rounds).


Source: iwdee/original_manuals/IWDEE - Survival Guide to the North.pdf — "The Northern Calendar", "Note to the Player: Game Units".