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Ability Score Tables

Bonuses and penalties for the six ability scores, extracted directly from the BG2:EE Mastering Melee & Magic manual appendix.

Table 1a — Physical Ability Scores

Strength Dexterity Constitution
Score To-Hit Damage Adj. Weight Allow. Bashing % Missile Attack Adj. AC Adj.
3 –3 –1 5 3 –3 +3
4 –2 –1 15 4 –2 +2
5 –2 –1 15 4 –1 +1
6 –1 0 30 6 0 0
7 –1 0 30 6 0 0
8 0 0 50 8 0 0
9 0 0 50 8 0 0
10 0 0 70 10 0 0
11 0 0 70 10 0 0
12 0 0 90 12 0 0
13 0 0 90 12 0 0
14 0 0 120 14 0 0
15 0 0 120 14 0 –1
16 0 +1 150 16 +1 –2
17 +1 +1 170 18 +2 –3
18 +1 +2 200 20 +2 –4
18/01–50 +1 +3 220 25
18/51–75 +2 +3 250 30
18/76–90 +2 +4 280 35
18/91–99 +2 +5 320 40
18/00 +3 +6 400 45
19 +3 +7 500 50 +3 –4
20 +3 +8 600 55 +3 –4
21 +4 +9 700 60 +4 –5
22 +4 +10 800 65 +4 –5
23 +5 +11 1000 70 +4 –5
24 +6 +12 1200 75 +5 –6
25 +7 +14 1600 80 +5 –6

* Characters with Constitution 20 or higher also regenerate hit points over time. The higher the score, the faster the regeneration.

Strength columns

  • To-Hit Adj. — added/subtracted from the d20 attack roll in melee. A positive number makes the opponent easier to hit.
  • Damage Adj. — added/subtracted from damage dealt by a successful melee attack. Also applied to throwing daggers, throwing axes, and slings.
  • Weight Allow. — the character's weight allowance (encumbrance limit).
  • Bashing % — the percentage chance to bash open a locked door or chest.

Dexterity columns

  • Missile Attack Adj. — added/subtracted to the to-hit roll with ranged weapons.
  • AC Adj. — added/subtracted from Armor Class. Since a lower AC is better, a more negative number is better.

Constitution column

  • HP Adj. — added to the Hit Point roll a character makes when going up a level or starting the game. Numbers in parentheses are for warrior classes only.

Table 1b — Mental Ability Scores

Intelligence Wisdom Charisma
Score % to Learn Spell Max # Spells/Level Max Spell Level Lore Bonus Bonus Spells Lore Bonus Reaction Adj.
3 0 –20 –20 –8
4 0 –20 –20 –7
5 0 –20 –20 –6
6 0 –20 –20 –5
7 0 –10 –10 –4
8 0 –10 –10 –2
9 35 6 4 –10 0 –10 –1
10 40 7 5 0 0 0 0
11 45 7 5 0 0 0 0
12 50 7 6 0 0 0 0
13 55 9 6 0 1st 0 +1
14 60 9 7 0 1st 0 +2
15 65 11 7 +3 2nd +3 +3
16 70 11 8 +5 2nd +5 +4
17 75 14 8 +7 3rd +7 +4
18 85 18 9 +10 4th +10 +5
19 95 All 9 +12 1st, 4th +12 +8
20 96 All 9 +15 2nd, 4th +15 +9
21 97 All 9 +20 3rd, 5th +20 +10
22 98 All 9 +25 4th, 5th +25 +11
23 99 All 9 +30 5th, 5th +30 +12
24 100 All 9 +35 6th, 6th +35 +13
25 100 All 9 +40 6th, 7th +40 +14

Intelligence columns

  • % to Learn Spell — the percentage chance a wizard can learn a spell and add it to his spellbook. Also the chance to successfully cast a spell from a scroll. For every spell level higher than the wizard can comprehend, the wizard receives a –10% penalty (e.g. a wizard who can cast 3rd-level spells trying a 5th-level scroll has –20%).
  • Max # Spells/Level — the maximum number of spells a wizard may have in his spellbook per spell level.
  • Max Spell Level — the highest spell level a Mage can learn. Level-9 wizard spells require Intelligence 18.
  • Lore Bonus — added to the character's Lore ability (cumulative with the Wisdom Lore bonus).

Wisdom columns

  • Bonus Spells — number of additional spells a priest receives for exceptional Wisdom. Cumulative as you move down the table. E.g. a priest with 17 Wisdom gains two 1st-, two 2nd-, and one 3rd-level bonus spells. They become available only when the priest can normally access spells of that level.
  • Lore Bonus — added to the character's Lore (cumulative with the Intelligence Lore bonus).

Charisma column

  • Reaction Adj. — penalty/bonus when dealing with NPCs and intelligent creatures. The game generates a number between 8 and 12 and applies the modifier:
    • 1–7: Hostile reaction
    • 8–14: Neutral reaction
    • 15–20: Friendly reaction
  • For every point of Charisma above 15 (up to 20), merchants give 5% better prices on items purchased or sold. Reputation also affects prices.

Source: bg2ee/original_manuals/baldurs_gate_2_ee_mastering_melee_and_magic.pdf — "Tables" → "Table 1a: Physical Ability Scores", "Table 1b: Mental Ability Scores".