Companions¶
Every NPC that may join the protagonist's party throughout the Baldur's Gate II campaign. Some of the more reclusive companions (Edwin, Mazzy, and Haer'Dalis) are difficult to locate — finding them rewards the persistent.
The guide divides the cast into New Friends (introduced in BG2) and Friends from the Past (returning from BG:EE).
New Friends¶
Aerie¶
Lawful Good · Avariel · Female · Mage/Cleric.
(AIR-ee) A member of the winged elf race known as the Avariel. Aerie was captured at a young age and sold into slavery. Her imprisonment within her cage eventually traumatised her wings to the point that they had to be severed forcefully. Since then she has been a member of a circus that travels throughout Amn and Tethyr, most recently arriving in Athkatla. She knows little of the world outside the circus, but is a good person at heart and well-versed in the ways of magic by her mentor Quayle.
Korgan¶
Chaotic Evil · Dwarf · Male · Berserker.
(CORE-gahn) Korgan Bloodaxe is a self-concerned adventurer with a violent streak and a long history of poor relations with his fellow party members, often resulting in bloodshed. Few are as good at what he does, however, and with an axe in hand the dwarf will gleefully wade into any melee, no matter the odds. Word has it Korgan can be found in an Athkatla dive, drinking off the after-effects of his most recent misadventure.
Valygar¶
Neutral Good · Human · Male · Stalker.
(VAL-ee-gar) Valygar Corthala has a dubious reputation within Athkatla. He belongs to a wealthy noble family renowned throughout its history for producing talented magic-users — a distinction that, in Amn, brings scorn and suspicion. It is Valygar's magical ancestors who eventually brought the family to financial ruin and no small amount of grief; the ranger has spent his life trying to live down his family's past, bitter and possessed of a hatred of magic. Recently it is reputed that Valygar has earned the wrath of the Cowled Wizards and has fled the city to escape their influence.
Anomen¶
Lawful Neutral · Human · Male · Fighter/Cleric.
(AH-noe-min) Anomen Delryn is a member of a noble family in Athkatla — although he joined the Most Noble Order of the Radiant Heart without the benefit of his father's permission or patronage. He has had to climb his way up in the ranks, serving as squire and then as priest to the god of watchers, Helm. His most fervent desire is to prove himself through his adventures and one day pass his Test to become a full knight in the Order. If anything, his own judgemental attitudes and puritanical arrogance are what hold him back.
Cernd¶
Neutral · Human · Male · Shapeshifter.
(SIR-nd) A high-ranking druid from a grove to the south of Amn in the land of Tethyr. Older and experienced, careful in both thought and deed, Cernd has often been called on to perform missions on behalf of his grove. He would place his own life on the line if it would serve the greater balance. Rumours abound of trouble in the druid grove within Amn near the town of Trademeet, and Cernd has been sent from his own grove to investigate the matter.
Jan¶
Chaotic Neutral · Gnome · Male · Thief/Illusionist.
(YAWN) Jan Jansen is a member of the infamous Jansen clan of gnomes, who seem to be present somewhere in cities and villages throughout Amn and the entire Sword Coast. The Jansens are renowned for their inventiveness and adventuring spirit (and sometimes rather ignominious deaths). Jan is an inventor by trade but has changed his occupation to suit the moment — he has both made and lost several fortunes as adventurer, turnip salesman, and sorcerer's lackey. He can currently be found plying wares of questionable legitimacy throughout Athkatla, favouring the wealthy Government District.
Yoshimo¶
Neutral · Human · Male · Bounty Hunter.
(yoe-SHEE-moe) A free-spirited thief from the land of Kara-Tur, far from the Faerûn continent. His ideals of honour and culture are unique to his land and he has often encountered barriers against acclimatising to life in the West. Yoshimo is fairly adventurous, however, and has not let such things deter him. Wandering from land to land, he has made a living for himself (as well as a fair reputation as a rapscallion) working for those with the coin to pay him. He has been in Athkatla for some time and has made more than a few contacts amongst the Amnian underworld.
Nalia¶
Chaotic Good · Human · Female · Thief/Mage.
(NAH-lee-ah) Nalia De'Arnise is a member of the privileged class. Her father is a Duke who rules his many properties from the family keep in the Amnian wild lands. Nalia identifies far more with the poor than with her own class, however, and has gone out of her way on many occasions to sneak away from home and find ways to help those less well-off than she. A bit naïve in the ways of the world, Nalia is an intelligent young woman who learns quickly and is a skilled mage. Rumours abound recently of trouble at the De'Arnise keep, and Nalia has been seen at several Athkatlan taverns seeking to employ mercenaries for her cause.
Keldorn¶
Lawful Good · Human · Male · Inquisitor.
(Kel-Dorn) Keldorn Firecam is one of the most powerful and respected members of the Order of the Radiant Heart. He prefers to serve on the field, where he feels he can do the most good. He is often willing to join forces with adventuring parties whose goals are pure and good. He can usually be found within the temple district of Athkatla, where the Most Noble Order of the Radiant Heart is headquartered.
Mazzy¶
Lawful Good · Halfling · Female · Fighter.
(MAZZ-ee) Mazzy Fentan is the leader of a band of adventurers from the Amnian town of Trademeet. Mazzy herself is the nearest thing to a paladin that a halfling can aspire to — a Truesword in the service of the halfling goddess of war, Arvoreen. Her valiance and honour are unquestioned. Mazzy and her group were last reported venturing into the Umar Hills and have not been seen since.
Haer'Dalis¶
Chaotic Neutral · Tiefling · Male · Blade.
(HARE-dah-leece) A rarity in this plane — he has the blood of a fiend within his ancestry, giving him an unusual appearance and an aura that makes "primes" (dwellers of the Prime Material Plane) nervous. The bard makes up for this with his wit and charm, having crossed the planes with a fellow group of troubadours who have set up a temporary home in a new playhouse beneath the Five Flagons Inn in the Bridge District of Athkatla. The playhouse has garnered accolades since its opening, although the tiefling himself has recently been curiously absent.
Hexxat¶
Neutral Evil · Human · Female · Thief.
(HEK-sat) A regular patron of the Copper Coronet who spends most of her time there seeking adventurers to join an expedition to Dragomir's Tomb. Hexxat insists there is great treasure to be found within the tomb, but her distracted air and tentative manner make it difficult for even the most adventurous souls to fully trust her. Even if what she claims is true, she hardly seems capable of the most basic tasks — never mind the raiding of a tomb.
Friends from the Past¶
Imoen¶
Neutral Good · Human · Female · Thief/Mage.
(IMM-oh-en) The other charge of the mage Gorion, being roughly the same age as the player character and raised from a young age in Candlekeep. Since Gorion's death, Imoen has turned her quick mind to the magical arts and is rarely found far from the company of the player character. Bright, easy to please, and rarely holds a grudge — although all things may eventually change.
Jaheira¶
Neutral · Half-Elf · Female · Fighter/Druid.
(jah-HEER-ah) Jaheira and her elven husband Khalid are both members of the Harpers as well as old friends of the player character's mentor Gorion. They promised the mage before his death that they would see to his charge's safety — a promise they took seriously. Jaheira is a no-nonsense, determined woman and will not be found far from the object of her promise, like it or not.
Minsc (and Boo)¶
Chaotic Good · Human · Male · Ranger.
(MINSK) A massively strong warrior from the land of Rasheman, far to the east in Faerûn. He travelled to the area of Baldur's Gate while on his dajemma, serving as the protector of the witch Dynaheir. A dangerous berserker in battle, Minsc also suffered a head wound during his travels and has formed an extreme attachment to his hamster, Boo. He believes Boo to be a Miniature Giant Space Hamster who talks to him and serves as his supposedly-more-intelligent mentor. Regardless, Minsc is a fiercely loyal companion who is rarely found far from the player character.
Edwin¶
Chaotic Evil · Human · Male · Conjurer.
(ED-win) Edwin Odesseiron is a member of the Red Wizards of Thay — although getting any other details out of the self-serving wizard is difficult at best. His mission in the area is unknown, although he did once promise to serve the player character for a year. Edwin left the Baldur's Gate area after the fall of Sarevok and is rumoured to have taken a position amongst the Shadow Thieves of Amn. He is most likely to be found in the docks district of Athkatla.
Viconia¶
Neutral Evil · Drow Elf · Female · Cleric.
(vye-CONE-ee-ah) Viconia deVir is an outcast from her Underdark homeland, having fled the city of Menzoberranzan for the surface as a victim of vicious drow politics. Viconia has taken solace in the worship of Shar — but little else of her exile amongst the surface races has been pleasant, as most would kill her on sight purely out of principle. She has reportedly settled in the Beregost area, although more recent rumours place her in Athkatla.
Neera (Optional DLC)¶
Chaotic Neutral · Half-Elf · Wild Mage.
(NEER-uh) Neera fled her home to wander the High Forest after a disastrous wild surge maimed her fellow students. Even there her capricious spells were deemed too dangerous; the mighty treant Turlang was forced to banish her from his domain. Outside the High Forest her life was one of adventure, whether she wanted it or not. Always at odds with the Red Wizards of Thay, she is hunted by their Order of Eight Staves, an organization dedicated to capturing wild mages for sinister purposes. Actively seeking out others like herself, she has most recently been seen in the Bridge District of Athkatla.
Dorn (Optional DLC)¶
Neutral Evil · Half-Orc · Blackguard.
(DORN) Dorn Il-Khan's life has been characterised by violence. His primary goal is the acquisition of power, be it simple wealth or something more esoteric. While he has few problems spilling blood, he is not solely responsible for massacring every man, woman, and child in the village of Barrow — the vile act with which he is most associated. To escape justice, "The Butcher of Barrow" accepted the demon Ur-Gothoz as his patron, becoming a blackguard. After taking bloody vengeance on those who left him to pay for their crimes, Dorn wandered the Sword Coast doing Ur-Gothoz's bidding, which has led him to lurk outside the High Hall of the Radiant Heart in Athkatla.
Rasaad¶
Lawful Good · Human · Sun Soul Monk.
(Ruh-SAHD) Rasaad yn Bashir and his brother Gamaz barely survived life on the Calimport streets through begging and theft. Caught picking the pocket of a monk of the Order of the Sun Soul, the boys received not punishment but their first instruction. For many years, Rasaad found purpose in the worship of the Moonmaiden, Selûne. Then Gamaz was slain by Alorgoth, a high priest of Selûne's mortal enemy, Shar. Seeking vengeance for his brother's death, Rasaad abandoned his sect. This put him at odds with his Selûnite brethren, to the point that physical blows were most recently exchanged in Amn's Trademeet.
Don't be too quick to turn away those who wish to join your party. We can all use a little help from time to time.
— Volo
Old friends can sometimes be old foes... though these are not likely to hold a grudge.
— Volo
Source: bg2ee/original_manuals/baldurs_gate_2_ee_amn_survival_guide.pdf — "New Friends", "Friends from the Past".