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Alignment

Alignment is the backbone of who your character is and what they represent. In Icewind Dale it has less day-to-day mechanical impact than Reputation, but it sets your starting reputation and gates certain classes.

The nine alignments and starting reputation

Your starting alignment determines your starting reputation score:

Alignment Starting Reputation
Lawful Good 12
Neutral Good 11
Chaotic Good 11
Lawful Neutral 10
True Neutral 10
Chaotic Neutral 10
Lawful Evil 9
Neutral Evil 9
Chaotic Evil 8

Reputation is the practical application of those beliefs. If your reputation does not match your alignment, your character may suffer consequences.

Class restrictions

Several classes require a specific alignment to take or to keep:

  • Paladins must be Lawful Good. If party reputation falls below 6, Paladins lose their class abilities and become "Fallen".
  • Rangers must be of a good alignment. If party reputation falls below 4, Rangers lose their class abilities and become "Fallen".
  • Blackguards (a Paladin kit) are exempt — they may have as low a reputation as they wish.

Source: iwdee/original_manuals/IWDEE - Mastering Melee & Magic.pdf — "Reputation", "Alignment".