Lightning Bolt¶
Level 3 wizard spell — School of Evocation**
Cast by: Mage, Sorcerer, Bard
| Stat | Value |
|---|---|
| Range | 120 ft. + 30 ft./level |
| Casting Time | 3 |
| Duration | Instant |
| Saving Throw | ½ |
| Area of Effect | Special |
Description¶
Upon casting this spell, the wizard releases a powerful bolt of electrical energy that inflicts 1d6 points of damage per level of the caster (maximum damage of 10d6) to each creature within its area of effect. A successful Saving Throw vs. Spell reduces this damage to half (round fractions down). The bolt begins at a range and height decided by the caster and streaks outward in a direct line from the casting wizard (e.g., if a 40-ft. bolt was started at 180 ft. from the wizard, the far end of bolt would reach 220 ft. (180+40)). If the Lightning Bolt intersects with a wall, it will bounce until it reaches its full length.
Melf's Minute Meteors (Evocation, Alteration) Range: 70 yds Duration: Special Casting Time: 3 Area of Effect: 1 target/meteor Saving Throw: None This spell enables the wizard to cast small globes of fire (one for each experience levelthey have attained), each of which bursts into a 1-foot-diameter sphere upon impact, inflicting 1d4 points of damage to the creature struck. It can also ignite combustible materials (even solid planks). The meteors are treated as missiles hurled by the wizard with a +5 bonus to the attack rolls and with no penalty for range. Each meteor inflicts +3 damage, and an additional +3 fire damage. The wizard may discharge up to five missiles per round.
Source: bg2ee/original_manuals/baldurs_gate_2_ee_mastering_melee_and_magic.pdf — "Wizard Spells—Level 3" → "Lightning Bolt".