Chant¶
Level 2 priest spell — School of Conjuration/Summoning**
Cast by: Cleric, Druid, Paladin, Ranger
| Stat | Value |
|---|---|
| Range | Visual range of the caster |
| Casting Time | 9 |
| Duration | 1 turn |
| Saving Throw | None |
| Area of Effect | 60-ft. radius |
| Sphere | Combat |
Description¶
By means of the Chant spell, the priest brings special favor upon herself and her party and causes harm to her enemies. When the Chant spell is completed, all the priest’s allies within the area of effect gain a +1 bonus to attack rolls, minimum damage/healing rolls, and Saving Throws. Furthermore, damage dice for all effects outside a weapon’s base damage is reduced by 1. For example, a 6d6 fireball will do 6d5 damage, and a flaming long sword that deals 1d8+2 slashing plus 1d3 fire damage will deal 1d8+2 slashing plus 1d2 fire damage instead. The priest’s enemies suffer from the opposite effects.
Multiple chants are not cumulative. This spell requires a moderate amount of concentration by the caster, so the priest cannot cast any spells for the chant’s duration, and her movement is slowed by half.
Source: iwdee/original_manuals/IWDEE - Mastering Melee & Magic.pdf — "Priest Spells—Level 2" → "Chant".