Blunt Weapons¶
Clerics are restricted to non-bladed, non-piercing weapons — most options come from this list.
Club¶
Most clubs are stout hardwood sticks, narrow at the grip and wider at the end. Anyone can find a good stout piece of wood and swing it, hence the club's widespread use.
Mace¶
A direct descendant of the basic club — a wooden shaft with a stone or iron head. The head design varies: some are flanged, others have pyramidal knobs.
Quarterstaff¶
A length of wood ranging 6 to 9 feet in length. High-quality staves are made of stout oak and shod with metal at both ends. The quarterstaff is wielded with both hands — benefits from Two-Handed Weapon Style.
War Hammer¶
A wooden or metal shaft capped with a metal head. The head is usually a block, cylinder, or wedge with a flat or slightly rounded face. The heft of the head makes the hammer ideal for swinging and crushing through armors of all types.
Source: bgee/original_manuals/baldurs_gate_1_ee_mastering_melee_and_magic.pdf — "Weapons" → "Blunt Weapons".