Archer (Ranger Kit)¶
The epitome of skill with the bow — the ultimate marksman, able to make almost any shot, no matter how difficult. To become so skilled with the bow the Archer has sacrificed proficiency with melee weapons and armor.
Advantages¶
- +1 to-hit and +1 damage with any missile weapon every 3 levels.
- May achieve Grandmastery (5 slots) in Longbows, Shortbows, and Crossbows.
- May use Called Shot ability once per day every 4 levels:
- All successful ranged attacks within the next 10 seconds gain cumulative effects (per Archer level), in addition to normal damage:
- 4th level: –1 penalty to target's THAC0.
- 8th level: –1 penalty to target's Saving Throws vs. Spell.
- 12th level: –1 penalty to target's Strength score.
- 16th level: +2 bonus to damage roll.
- All successful ranged attacks within the next 10 seconds gain cumulative effects (per Archer level), in addition to normal damage:
Disadvantages¶
- May not wear any metal armor.
- May not exceed Proficiency (one slot) with melee weapons.
- May not use Charm Animal ability.
When to pick it¶
- The premier missile damage-dealer in the game — Grandmastery + Called Shot is brutal.
- Bring a melee bodyguard; the Archer is fragile and inept up close.
Source: bgee/original_manuals/baldurs_gate_1_ee_mastering_melee_and_magic.pdf — "Archer (Ranger Kit)".